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Screenshot of a player in The Commons, Wizard City.The fictional universe of the Spiral is divided into many worlds, each of which has multiple areas. Players can unlock these temporarily with 'memberships,' or unlock each area permanently with the game's premium currency ' Crowns.' A wizard first starting the game must choose a school: Fire, Ice, Storm, Myth, Life, Death, or Balance, each complete with their own set of unique spells and playstyles to come along with them.The game is based around 'duels': two teams made up of one to four players on each team or computer enemies who take turns casting spells. Spells can be cast using 'pips.'

A player gains one pip every round, and there is a chance that that pip will be a 'power pip,' worth two regular pips for spells that are of the player's class. Spells can reduce the health of enemy creatures, increase the health of friends, add shields which reduce damage, add blades which modify the amount of damage, traps and which increase damage, and more. When a player reduces a computer enemy's health to zero, they are defeated; players with a health of zero can be healed by others on their team unless they 'flee' the duel. When every player or computer on a team has zero health, the other team wins.As the player progresses, more worlds become available. There are many main worlds, with a few smaller side ones that are optional. When wizards level up they gain new badge titles and automatic increases of their base statistics: health, mana, and energy.

Most equipment also has level restrictions. Hobbies such as training pets, fishing, and gardening require energy; crafting instead requires various resources called 'reagents.' Players can duel each other in the PvP arena and in some houses.

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As of November 2018, players can achieve a maximum of Level 130.The game holds a rating of from the for and mild. Payment model The game offers a choice of either a subscription or a 'Free-to-Play' option with. Free-to-Play customers can purchase access to different areas of content using in-game currency called Crowns. Such areas only need to be purchased once, but other actions in the game may be necessary before accessing them. Crowns also can be used to buy in-game exclusive items and access PvP tournaments. The fee for PvP tournaments vary, depending on whether the player has an existing Wizard101 membership.

November 2017. From the original on 21 January 2018. Retrieved 20 January 2018. Entertainment Software Rating Board. From the original on August 20, 2009. Retrieved October 23, 2008. ^ Shump, Don (August 29, 2008).

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What They Play. From the original on December 17, 2008.

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Retrieved October 24, 2008. July 2, 2009.

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(Press release) (in Chinese). And Taomee Entertainment. April 10, 2015.

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Wizard101 personifies a lot of different elements and moments here. Let's break it down.

Sundering is The Rat's attempt to rip the Land from the Sky by destroying the Sky Anchor. Hastening is Grandfather Spider's attempt to rush the Spiral's doom (it's doomed either way) and start again. Time is the Chronocle and matters in Mirage. The Moment refers to the thwarting of Rat's plan in this case. Hearts have to do with the final leg of the story - Empyrea and the Chaos Heart. For me, this is a big indication that the end of the arc is coming. The order is a matter of Time (Mirage).

Then 'when the Sand settles,' we reach the end - again, dealing with the Chaos Heart. It's only natural that Empyrea is next in Grandfather Spider's Khrysalis lineup, and that means one more child of shadow: The Bat. The perfect fit for Empyrea, The Bat is 'a brilliant shapeshifting Vampire, a master of illusion and subterfuge, and with a heart as black as night.' My guess for The Bat is Sandiago. Yes, it's an out-there kind of theory, but hear me out. Sandiago is dressed in black and dark colors, which means he has to be a villain, right?

More than that, he's secretly called The Alchemist, though he doesn't want it known in public. The Scorpion was also supposed to be a master alchemist, but we didn't see much of that. Now, a brilliant shapeshifting vampire? It has to be the wise old nomad Sandiago. Just read his wild exit scene. That's already plenty of reasons for me to believe Empyrea is the last world in the third arc, which I really don't mind.

(I would be fine with anywhere from 3-5. Maybe we'll see some new side worlds after this?) Here's one more, though - pacing.

If you recall in both arcs one and two, we meet the villain in world 1 (the first world of the arc). Malistaire is the tutorial, and Morganthe is in the Trial of the Spheres. Then we usually see them again, this time a little closer up - we chase Malistaire with Meowiarty and run into him three times in Marleybone and meet Morganthe a whopping eleven times before the final fight, not including the initial reveal in Celestia. But never do we fight them until the finale. We've already battled Grandfather Spider, along with two of his children now. That's already a step further than any arc has gone previously, and we've run into him multiple times since we first freed him in Khrysalis.

How could KingsIsle now possibly step up their game? First in Polaris we get a big reveal and a cutscene. KingsIsle then knew that it'd be too predictable in Mirage to just track down and fight the Scorpion, who everyone picked out of the first piece of concept art that hit the waves on KI Live, so they overshadowed it with a big Grandfather Spider battle. And a Chaos Heart reveal, and a Gandmother Raven scolding, and a Mellori-getting-captured moment, and more.

How could they possibly top that with just The Bat? No, this must surely be the finale. The cards are on the table now. He does include 'Hidden Lands' and 'Broken Shores' in his list, he ends it with Mirage and adds the last bit on.

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I think Mirage is the Hidden Lands and Empyrea the Broken Shores. Mirage is shrouded in mystery with a Spiral door that was lost in the sands. Many of your alliances are false and there are plenty of secrets within. In fact, for a location with eleven mapped zones, having only five on the world map makes much of it pretty hidden. Empyrea also fits the Broken Shores idea perfectly. Wizard worlds are typically one big landmass, but Empyrea seems to be broken up into fragments and shards from the warring titans.